Struct LightOccluder2D
Occludes light cast by a Light2D, casting shadows.
struct LightOccluder2D
;
The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.
Properties
| Name | Type | Description |
|---|---|---|
lightMask[get, set]
|
long | The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). |
occluder[get, set]
|
OccluderPolygon2D | The OccluderPolygon2D used to compute the shadow.
|
Methods
| Name | Description |
|---|---|
_polyChanged
|
|
getOccluderLightMask
|
|
getOccluderPolygon
|
|
setOccluderLightMask
|
|
setOccluderPolygon
|