Struct LightOccluder2D

Occludes light cast by a Light2D, casting shadows.

struct LightOccluder2D ;

The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.

Properties

NameTypeDescription
lightMask[get, set] longThe LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
occluder[get, set] OccluderPolygon2DThe OccluderPolygon2D used to compute the shadow.

Methods

NameDescription
_polyChanged
getOccluderLightMask
getOccluderPolygon
setOccluderLightMask
setOccluderPolygon