Struct OccluderPolygon2D
Defines a 2D polygon for LightOccluder2D.
struct OccluderPolygon2D
;
Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D
.
Properties
Name | Type | Description |
closed [get, set]
|
bool | If true , closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
|
cullMode [get, set]
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OccluderPolygon2D.CullMode | The culling mode to use.
|
polygon [get, set]
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PoolArray!(godot.core.vector2.Vector2) | A Vector2 array with the index for polygon's vertices positions.
Note: The returned value is a copy of the underlying array, rather than a reference.
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