Module godot.backbuffercopy
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the texture(SCREEN_TEXTURE, ...) function.
Structs
| Name | Description |
|---|---|
BackBufferCopy
|
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the texture(SCREEN_TEXTURE, ...) function.
|