Module godot.d.register
Initialization, termination, and registration of D libraries in Godot
Functions
| Name | Description |
register(handle, lib)
|
Register a class and all its @GodotMethod member functions into Godot.
|
Enums
| Name | Description |
LoadDRuntime
|
Pass to GodotNativeLibrary to control D runtime initialization/termination.
Default is yes unless compiling with BetterC.
|
Templates
| Name | Description |
GodotNativeLibrary
|
This mixin will generate the GDNative C interface functions for this D library.
Pass to it a name string for the library, followed by the GodotScript types to
register, functions to call, and other options to configure Godot-D.
|