Module godot.core.string
Godot's ref-counted wchar_t String class.
Structs
| Name | Description |
|---|---|
String
|
This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources. |
Manifest constants
| Name | Type | Description |
|---|---|---|
gs
|
Create a GodotStringLiteral. |