Function LightOccluder2D.getOccluderPolygon
godot .d .reference .Ref!(godot.occluderpolygon2d.OccluderPolygon2D) getOccluderPolygon() nothrow @nogc const;
godot .d .reference .Ref!(godot.occluderpolygon2d.OccluderPolygon2D) getOccluderPolygon() nothrow @nogc const;