TextureRect.StretchMode/stretchMode - multiple declarations

Function TextureRect.stretchMode

Controls the texture's behavior when resizing the node's bounding rectangle. See stretchmode.

TextureRect.StretchMode stretchMode() nothrow @property @nogc;

void stretchMode (
  long v
) nothrow @property @nogc;

Enum TextureRect.StretchMode

enum StretchMode : int { ... }

Enum members

NameDescription
stretchKeep The texture keeps its original size and stays in the bounding rectangle's top-left corner.
stretchKeepAspect Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
stretchKeepAspectCentered Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
stretchKeepAspectCovered Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
stretchKeepCentered The texture keeps its original size and stays centered in the node's bounding rectangle.
stretchScale Scale to fit the node's bounding rectangle.
stretchScaleOnExpand Scale to fit the node's bounding rectangle, only if expand is true. Default stretch_mode, for backwards compatibility. Until you set expand to true, the texture will behave like constant STRETCH_KEEP.
stretchTile Tile inside the node's bounding rectangle.