Function TextureProgress.radialInitialAngle
Starting angle for the fill of textureProgress if fillMode is constant FILL_CLOCKWISE or constant FILL_COUNTER_CLOCKWISE. When the node's value is equal to its min_value, the texture doesn't show up at all. When the value increases, the texture fills and tends towards radialFillDegrees.
double radialInitialAngle() nothrow @property @nogc;
void radialInitialAngle
(
double v
) nothrow @property @nogc;