Function TextureProgress.radialInitialAngle
Starting angle for the fill of textureProgress
if fillMode
is constant FILL_CLOCKWISE
or constant FILL_COUNTER_CLOCKWISE
. When the node's value
is equal to its min_value
, the texture doesn't show up at all. When the value
increases, the texture fills and tends towards radialFillDegrees
.
double radialInitialAngle() nothrow @property @nogc;
void radialInitialAngle
(
double v
) nothrow @property @nogc;