TextureProgress.FillMode/fillMode - multiple declarations
Function TextureProgress.fillMode
The fill direction. See fillmode
for possible values.
long fillMode() nothrow @property @nogc;
void fillMode
(
long v
) nothrow @property @nogc;
Enum TextureProgress.FillMode
enum FillMode
: int { ... }
Enum members
Name | Description |
---|---|
fillBilinearLeftAndRight
|
The textureProgress fills from the center, expanding both towards the left and the right.
|
fillBilinearTopAndBottom
|
The textureProgress fills from the center, expanding both towards the top and the bottom.
|
fillBottomToTop
|
The textureProgress fills from bottom to top.
|
fillClockwise
|
Turns the node into a radial bar. The textureProgress fills clockwise. See radialCenterOffset , radialInitialAngle and radialFillDegrees to control the way the bar fills up.
|
fillClockwiseAndCounterClockwise
|
Turns the node into a radial bar. The textureProgress fills radially from the center, expanding both clockwise and counterclockwise. See radialCenterOffset , radialInitialAngle and radialFillDegrees to control the way the bar fills up.
|
fillCounterClockwise
|
Turns the node into a radial bar. The textureProgress fills counterclockwise. See radialCenterOffset , radialInitialAngle and radialFillDegrees to control the way the bar fills up.
|
fillLeftToRight
|
The textureProgress fills from left to right.
|
fillRightToLeft
|
The textureProgress fills from right to left.
|
fillTopToBottom
|
The textureProgress fills from top to bottom.
|