TextureProgress.FillMode/fillMode - multiple declarations

Function TextureProgress.fillMode

The fill direction. See fillmode for possible values.

long fillMode() nothrow @property @nogc;

void fillMode (
  long v
) nothrow @property @nogc;

Enum TextureProgress.FillMode

enum FillMode : int { ... }

Enum members

NameDescription
fillBilinearLeftAndRight The textureProgress fills from the center, expanding both towards the left and the right.
fillBilinearTopAndBottom The textureProgress fills from the center, expanding both towards the top and the bottom.
fillBottomToTop The textureProgress fills from bottom to top.
fillClockwise Turns the node into a radial bar. The textureProgress fills clockwise. See radialCenterOffset, radialInitialAngle and radialFillDegrees to control the way the bar fills up.
fillClockwiseAndCounterClockwise Turns the node into a radial bar. The textureProgress fills radially from the center, expanding both clockwise and counterclockwise. See radialCenterOffset, radialInitialAngle and radialFillDegrees to control the way the bar fills up.
fillCounterClockwise Turns the node into a radial bar. The textureProgress fills counterclockwise. See radialCenterOffset, radialInitialAngle and radialFillDegrees to control the way the bar fills up.
fillLeftToRight The textureProgress fills from left to right.
fillRightToLeft The textureProgress fills from right to left.
fillTopToBottom The textureProgress fills from top to bottom.