Function TextureProgress.textureProgress

Texture that clips based on the node's value and fillMode. As value increased, the texture fills up. It shows entirely when value reaches max_value. It doesn't show at all if value is equal to min_value. The value property comes from Range. See Range.value, Range.minValue, Range.maxValue.

Texture textureProgress() nothrow @property @nogc;

void textureProgress (
  Texture v
) nothrow @property @nogc;