Function TextureProgress.ninePatchStretch
If true
, Godot treats the bar's textures like in NinePatchRect
. Use the stretch_margin_*
properties like stretchMarginBottom
to set up the nine patch's 3×3 grid. When using a radial fillMode
, this setting will enable stretching.
bool ninePatchStretch() nothrow @property @nogc;
void ninePatchStretch
(
bool v
) nothrow @property @nogc;