Function TextureProgress.stretchMarginBottom

The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

long stretchMarginBottom() nothrow @property @nogc;

void stretchMarginBottom (
  long v
) nothrow @property @nogc;