Function GodotObject.callv

Calls the method on the object and returns the result. Contrarily to call, this method does not support a variable number of arguments but expects all parameters to be via a single Array.

Variant callv (
  const(String) method,
  const(Array) arg_array
) nothrow @nogc const;

callv("set", "position", Vector2(42.0, 0.0) )