Struct Variant
A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time, instead they are used mainly for communication, editing, serialization and moving data around.
Aliases
Name | Description |
conversionFromGodot
|
function to convert a Godot-compatible type to T
|
conversionToGodot
|
function to convert T to an equivalent Godot type
|
DType
|
D type that this Variant implementation uses
|
InternalType
|
GDNative type that gets passed to the C functions
|