Function Node._physicsProcess
Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the delta
variable should be constant.
It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with setPhysicsProcess
.
Corresponds to the constant NOTIFICATION_PHYSICS_PROCESS
notification in GodotObject
.
void _physicsProcess
(
const(double) delta
) nothrow @nogc;