Function Node.setPhysicsProcess
Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a constant NOTIFICATION_PHYSICS_PROCESS
at a fixed (usually 60 FPS, see Engine
to change) interval (and the physicsProcess
callback will be called if exists). Enabled automatically if physicsProcess
is overridden. Any calls to this before ready
will be ignored.
void setPhysicsProcess
(
const(bool) enable
) nothrow @nogc;