Function Node.setPhysicsProcess

Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a constant NOTIFICATION_PHYSICS_PROCESS at a fixed (usually 60 FPS, see Engine.targetFps to change) interval (and the physicsProcess callback will be called if exists). Enabled automatically if physicsProcess is overridden. Any calls to this before ready will be ignored.

void setPhysicsProcess (
  const(bool) enable
) nothrow @nogc;