Function Navigation.navmeshAdd
Adds a NavigationMesh
. Returns an ID for use with navmeshRemove
or navmeshSetTransform
. If given, a Transform2D
is applied to the polygon. The optional owner
is used as return value for getClosestPointOwner
.
long navmeshAdd
(
NavigationMesh mesh,
const(Transform) xform,
GodotObject owner = GodotObject(godot_object(null))
) nothrow @nogc;