Function Navigation.navmeshAdd

Adds a NavigationMesh. Returns an ID for use with navmeshRemove or navmeshSetTransform. If given, a Transform2D is applied to the polygon. The optional owner is used as return value for getClosestPointOwner.

long navmeshAdd (
  NavigationMesh mesh,
  const(Transform) xform,
  GodotObject owner = GodotObject(godot_object(null))
) nothrow @nogc;