Struct MeshInstance

Node that instances meshes into a scenario.

struct MeshInstance ;

MeshInstance is a node that takes a Mesh resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single Mesh in many places. This allows to reuse geometry and save on resources. When a Mesh has to be instanced more than thousands of times at close proximity, consider using a MultiMesh in a MultiMeshInstance instead.

Properties

NameTypeDescription
mesh[get, set] MeshThe Mesh resource for the instance.
skeleton[get, set] NodePathNodePath to the Skeleton associated with the instance.
skin[get, set] SkinSets the skin to be used by this instance.

Methods

NameDescription
_meshChanged
createConvexCollision This helper creates a StaticBody child node with a ConvexPolygonShape collision shape calculated from the mesh geometry. It's mainly used for testing.
createDebugTangents This helper creates a MeshInstance child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
createTrimeshCollision This helper creates a StaticBody child node with a ConcavePolygonShape collision shape calculated from the mesh geometry. It's mainly used for testing.
getMesh
getSkeletonPath
getSkin
getSurfaceMaterial Returns the Material for a surface of the Mesh resource.
getSurfaceMaterialCount Returns the number of surface materials.
setMesh
setSkeletonPath
setSkin
setSurfaceMaterial Sets the Material for a surface of the Mesh resource.