Struct NodePath
A pre-parsed relative or absolute path in a scene tree, for use with Node
and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, "Path2D/PathFollow2D/Sprite:texture:size"
would refer to the size property of the texture resource on the node named “Sprite” which is a child of the other named nodes in the path. Note that if you want to get a resource, you must end the path with a colon, otherwise the last element will be used as a property name.
struct NodePath
;
Exporting a NodePath
variable will give you a node selection widget in the properties panel of the editor, which can often be useful.
A NodePath
is made up of a list of node names, a list of “subnode” (resource) names, and the name of a property in the final node or resource.