Struct GDNativeLibrary
An external library containing functions or script classes to use in Godot.
struct GDNativeLibrary
;
A GDNative library can implement NativeScripts, global functions to call with the GDNative class, or low-level engine extensions through interfaces such as ARVRInterfaceGDNative. The library must be compiled for each platform and architecture that the project will run on.
Properties
| Name | Type | Description |
|---|---|---|
configFile[get, set]
|
ConfigFile | This resource in INI-style ConfigFile format, as in files.
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loadOnce[get, set]
|
bool | If true, Godot loads only one copy of the library and each script that references the library will share static data like static or global variables.
If false, Godot loads a separate copy of the library into memory for each script that references it.
|
reloadable[get, set]
|
bool | If true, the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot.
Note: If the library defines tool scripts that run inside the editor, reloadable must be false. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
|
singleton[get, set]
|
bool | If true, Godot loads the library at startup rather than the first time a script uses the library, calling {prefix}gdnative_singleton after initializing the library (where {prefix} is the value of symbolPrefix). The library remains loaded as long as Godot is running.
Note: A singleton library cannot be reloadable.
|
symbolPrefix[get, set]
|
String | The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its gdnative_init function as godot_gdnative_init by default.
On platforms that require statically linking libraries (currently only iOS), each library must have a different symbol_prefix.
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Methods
| Name | Description |
|---|---|
getConfigFile
|
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getCurrentDependencies
|
Returns paths to all dependency libraries for the current platform and architecture. |
getCurrentLibraryPath
|
Returns the path to the dynamic library file for the current platform and architecture. |
getSymbolPrefix
|
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isReloadable
|
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isSingleton
|
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setConfigFile
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setLoadOnce
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setReloadable
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setSingleton
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setSymbolPrefix
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shouldLoadOnce
|