Function GDNativeLibrary.reloadable
If true
, the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot.
Note: If the library defines tool scripts that run inside the editor, reloadable
must be false
. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
bool reloadable() nothrow @property @nogc;
void reloadable
(
bool v
) nothrow @property @nogc;