Function GDNativeLibrary.loadOnce
If true
, Godot loads only one copy of the library and each script that references the library will share static data like static or global variables.
If false
, Godot loads a separate copy of the library into memory for each script that references it.
bool loadOnce() nothrow @property @nogc;
void loadOnce
(
bool v
) nothrow @property @nogc;