Function CollisionObject._inputEvent

Accepts unhandled InputEvents. click_position is the clicked location in world space and click_normal is the normal vector extending from the clicked surface of the Shape at shape_idx. Connect to the input_event signal to easily pick up these events.

void _inputEvent (
  GodotObject camera,
  InputEvent event,
  const(Vector3) click_position,
  const(Vector3) click_normal,
  const(long) shape_idx
) nothrow @nogc;