Function CollisionObject._inputEvent
Accepts unhandled InputEvents. click_position is the clicked location in world space and click_normal is the normal vector extending from the clicked surface of the Shape at shape_idx. Connect to the input_event signal to easily pick up these events.
void _inputEvent
(
GodotObject camera,
InputEvent event,
const(Vector3) click_position,
const(Vector3) click_normal,
const(long) shape_idx
) nothrow @nogc;