Struct InputEvent

Generic input event.

struct InputEvent ;

Base class of all sort of input event. See Node.input.

Properties

NameTypeDescription
device[get, set] longThe event's device ID. Note: This device ID will always be -1 for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.

Methods

NameDescription
accumulate Returns true if the given input event and this input event can be added together (only for events of type InputEventMouseMotion). The given input event's position, global position and speed will be copied. The resulting relative is a sum of both events. Both events' modifiers have to be identical.
asText Returns a String representation of the event.
getActionStrength Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type InputEventJoypadMotion.
getDevice
isAction Returns true if this input event matches a pre-defined action of any type.
isActionPressed Returns true if the given action is being pressed (and is not an echo event for InputEventKey events, unless allow_echo is true). Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.
isActionReleased Returns true if the given action is released (i.e. not pressed). Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.
isActionType Returns true if this input event's type is one that can be assigned to an input action.
isEcho Returns true if this input event is an echo event (only for events of type InputEventKey).
isPressed Returns true if this input event is pressed. Not relevant for events of type InputEventMouseMotion or InputEventScreenDrag.
setDevice
shortcutMatch Returns true if the given input event is checking for the same key (InputEventKey), button (InputEventJoypadButton) or action (InputEventAction).
xformedBy Returns a copy of the given input event which has been offset by local_ofs and transformed by xform. Relevant for events of type InputEventMouseButton, InputEventMouseMotion, InputEventScreenTouch, InputEventScreenDrag, InputEventMagnifyGesture and InputEventPanGesture.