Struct AStar

An implementation of A* to find shortest paths among connected points in space.

struct AStar ;

A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting short paths among vertices (points), passing through a given set of edges (segments). It enjoys widespread use due to its performance and accuracy. Godot's A* implementation uses points in three-dimensional space and Euclidean distances by default. You must add points manually with addPoint and create segments manually with connectPoints. Then you can test if there is a path between two points with the arePointsConnected function, get a path containing indices by getIdPath, or one containing actual coordinates with getPointPath. It is also possible to use non-Euclidean distances. To do so, create a class that extends AStar and override methods computeCost and estimateCost. Both take two indices and return a length, as is shown in the following example.

class MyAStar: extends AStar

func compute_cost(u, v): return abs(u - v)

func estimate_cost(u, v): return min(0, abs(u - v) - 1)

estimateCost should return a lower bound of the distance, i.e. _estimate_cost(u, v) <= _compute_cost(u, v). This serves as a hint to the algorithm because the custom _compute_cost might be computation-heavy. If this is not the case, make estimateCost return the same value as computeCost to provide the algorithm with the most accurate information.

Methods

NameDescription
_computeCost Called when computing the cost between two connected points. Note that this function is hidden in the default AStar class.
_estimateCost Called when estimating the cost between a point and the path's ending point. Note that this function is hidden in the default AStar class.
addPoint Adds a new point at the given position with the given identifier. The algorithm prefers points with lower weight_scale to form a path. The id must be 0 or larger, and the weight_scale must be 1 or larger.
arePointsConnected Returns whether the two given points are directly connected by a segment. If bidirectional is false, returns whether movement from id to to_id is possible through this segment.
clear Clears all the points and segments.
connectPoints Creates a segment between the given points. If bidirectional is false, only movement from id to to_id is allowed, not the reverse direction.
disconnectPoints Deletes the segment between the given points. If bidirectional is false, only movement from id to to_id is prevented, and a unidirectional segment possibly remains.
getAvailablePointId Returns the next available point ID with no point associated to it.
getClosestPoint Returns the ID of the closest point to to_position, optionally taking disabled points into account. Returns -1 if there are no points in the points pool.
getClosestPositionInSegment Returns the closest position to to_position that resides inside a segment between two connected points.
getIdPath Returns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.
getPointCapacity Returns the capacity of the structure backing the points, useful in conjunction with reserve_space.
getPointConnections Returns an array with the IDs of the points that form the connection with the given point.
getPointCount Returns the number of points currently in the points pool.
getPointPath Returns an array with the points that are in the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.
getPointPosition Returns the position of the point associated with the given id.
getPoints Returns an array of all points.
getPointWeightScale Returns the weight scale of the point associated with the given id.
hasPoint Returns whether a point associated with the given id exists.
isPointDisabled Returns whether a point is disabled or not for pathfinding. By default, all points are enabled.
removePoint Removes the point associated with the given id from the points pool.
reserveSpace Reserves space internally for num_nodes points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity.
setPointDisabled Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.
setPointPosition Sets the position for the point with the given id.
setPointWeightScale Sets the weight_scale for the point with the given id.