Function AnimationNode.process
User-defined callback called when a custom node is processed. The time
parameter is a relative delta, unless seek
is true
, in which case it is absolute.
Here, call the blendInput
, blendNode
or blendAnimation
functions. You can also use getParameter
and setParameter
to modify local memory.
This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
void process
(
const(double) time,
const(bool) seek
) nothrow @nogc;