Function WebSocketPeer.close
Closes this WebSocket connection. code
is the status code for the closure (see RFC 6455 section 7.4 for a list of valid status codes). reason
is the human readable reason for closing the connection (can be any UTF-8 string that's smaller than 123 bytes).
Note: To achieve a clean close, you will need to keep polling until either WebSocketClient
or WebSocketServer
is received.
Note: The HTML5 export might not support all status codes. Please refer to browser-specific documentation for more details.
void close
(
const(long) code = 1000L,
const(String) reason = GodotStringLiteral() .str()
) nothrow @nogc;