Function WebRTCMultiplayer.initialize
Initialize the multiplayer peer with the given peer_id (must be between 1 and 2147483647).
If server_compatibilty is false (default), the multiplayer peer will be immediately in state constant NetworkedMultiplayerPeer and NetworkedMultiplayerPeer will not be emitted.
If server_compatibilty is true the peer will suppress all NetworkedMultiplayerPeer signals until a peer with id constant NetworkedMultiplayerPeer connects and then emit NetworkedMultiplayerPeer. After that the signal NetworkedMultiplayerPeer will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal NetworkedMultiplayerPeer will be emitted and state will become constant NetworkedMultiplayerPeer.
godot .core .defs .GodotError initialize
(
const(long) peer_id,
const(bool) server_compatibility = false
) nothrow @nogc;