Function WebRTCMultiplayer.addPeer

Add a new peer to the mesh with the given peer_id. The WebRTCPeerConnection must be in state constant WebRTCPeerConnection.STATE_NEW. Three channels will be created for reliable, unreliable, and ordered transport. The value of unreliable_lifetime will be passed to the maxPacketLifetime option when creating unreliable and ordered channels (see WebRTCPeerConnection.createDataChannel).

godot.core.defs.GodotError addPeer (
  WebRTCPeerConnection peer,
  const(long) peer_id,
  const(long) unreliable_lifetime = 1L
) nothrow @nogc;