VisualShaderNodeCompare.Condition/condition - multiple declarations

Function VisualShaderNodeCompare.condition

Extra condition which is applied if type is set to constant CTYPE_VECTOR.

VisualShaderNodeCompare.Condition condition() nothrow @property @nogc;

void condition (
  long v
) nothrow @property @nogc;

Enum VisualShaderNodeCompare.Condition

enum Condition : int { ... }

Enum members

NameDescription
condAll The result will be true if all of component in vector satisfy the comparison condition.
condAny The result will be true if any of component in vector satisfy the comparison condition.