Function VisualServerSingleton.cameraSetFrustum

Sets camera to use frustum projection. This mode allows adjusting the offset argument to create "tilted frustum" effects.

void cameraSetFrustum (
  const(RID) camera,
  const(double) size,
  const(Vector2) offset,
  const(double) z_near,
  const(double) z_far
) nothrow @nogc;