Struct VisualInstance

Parent of all visual 3D nodes.

struct VisualInstance ;

The VisualInstance is used to connect a resource to a visual representation. All visual 3D nodes inherit from the VisualInstance. In general, you should not access the VisualInstance properties directly as they are accessed and managed by the nodes that inherit from VisualInstance. VisualInstance is the node representation of the VisualServer instance.

Properties

NameTypeDescription
layers[get, set] longThe render layer(s) this VisualInstance is drawn on. This object will only be visible for Cameras whose cull mask includes the render object this VisualInstance is set to.

Methods

NameDescription
_getVisualInstanceRid
getAabb Returns the AABB (also known as the bounding box) for this VisualInstance.
getBase Returns the RID of the resource associated with this VisualInstance. For example, if the Node is a MeshInstance, this will return the RID of the associated Mesh.
getInstance Returns the RID of this instance. This RID is the same as the RID returned by VisualServer.instanceCreate. This RID is needed if you want to call VisualServer functions directly on this VisualInstance.
getLayerMask
getLayerMaskBit Returns true when the specified layer is enabled in layers and false otherwise.
getTransformedAabb Returns the transformed AABB (also known as the bounding box) for this VisualInstance. Transformed in this case means the AABB plus the position, rotation, and scale of the Spatial's Transform.
setBase Sets the resource that is instantiated by this VisualInstance, which changes how the engine handles the VisualInstance under the hood. Equivalent to VisualServer.instanceSetBase.
setLayerMask
setLayerMaskBit Enables a particular layer in layers.