Struct ViewportTexture
Texture which displays the content of a Viewport.
struct ViewportTexture
;
Displays the content of a Viewport node as a dynamic Texture. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the Viewport method on the target viewport.
Properties
| Name | Type | Description |
|---|---|---|
viewportPath[get, set]
|
NodePath | The path to the Viewport node to display. This is relative to the scene root, not to the node which uses the texture.
|
Methods
| Name | Description |
|---|---|
getViewportPathInScene
|
|
setViewportPathInScene
|