Struct ViewportTexture

Texture which displays the content of a Viewport.

struct ViewportTexture ;

Displays the content of a Viewport node as a dynamic Texture. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the Viewport.getTexture method on the target viewport.

Properties

NameTypeDescription
viewportPath[get, set] NodePathThe path to the Viewport node to display. This is relative to the scene root, not to the node which uses the texture.

Methods

NameDescription
getViewportPathInScene
setViewportPathInScene