Struct UndoRedo

Helper to manage undo/redo operations in the editor or custom tools.

struct UndoRedo ;

It works by registering methods and property changes inside "actions". Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action. Here's an example on how to add an action to the Godot editor's own UndoRedo, from a plugin:

var undo_redo = get_undo_redo() # Method of EditorPlugin.

func do_something(): pass # Put your code here.

func undo_something(): pass # Put here the code that reverts what's done by "do_something()".

func on_MyButton_pressed(): var node = get_node("MyNode2D") undo_redo.create_action("Move the node") undo_redo.add_do_method(self, "do_something") undo_redo.add_undo_method(self, "undo_something") undo_redo.add_do_property(node, "position", Vector2(100,100)) undo_redo.add_undo_property(node, "position", node.position) undo_redo.commit_action()

createAction, addDoMethod, addUndoMethod, addDoProperty, addUndoProperty, and commitAction should be called one after the other, like in the example. Not doing so could lead to crashes. If you don't need to register a method, you can leave addDoMethod and addUndoMethod out; the same goes for properties. You can also register more than one method/property.

Methods

NameDescription
addDoMethod Register a method that will be called when the action is committed.
addDoProperty Register a property value change for "do".
addDoReference Register a reference for "do" that will be erased if the "do" history is lost. This is useful mostly for new nodes created for the "do" call. Do not use for resources.
addUndoMethod Register a method that will be called when the action is undone.
addUndoProperty Register a property value change for "undo".
addUndoReference Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
clearHistory Clear the undo/redo history and associated references. Passing false to increase_version will prevent the version number to be increased from this.
commitAction Commit the action. All "do" methods/properties are called/set when this function is called.
createAction Create a new action. After this is called, do all your calls to addDoMethod, addUndoMethod, addDoProperty, and addUndoProperty, then commit the action with commitAction. The way actions are merged is dictated by the merge_mode argument. See mergemode for details.
getCurrentActionName Gets the name of the current action.
getVersion Gets the version. Every time a new action is committed, the UndoRedo's version number is increased automatically. This is useful mostly to check if something changed from a saved version.
hasRedo Returns true if a "redo" action is available.
hasUndo Returns true if an "undo" action is available.
isCommitingAction Returns true if the UndoRedo is currently committing the action, i.e. running its "do" method or property change (see commitAction).
redo Redo the last action.
undo Undo the last action.

Enums

NameDescription
Constants
MergeMode