TextureButton.StretchMode/stretchMode - multiple declarations
Function TextureButton.stretchMode
Controls the texture's behavior when you resize the node's bounding rectangle, only if expand is true. Set it to one of the stretchmode constants. See the constants to learn more.
TextureButton . StretchMode stretchMode() nothrow @property @nogc;
void stretchMode
(
long v
) nothrow @property @nogc;
Enum TextureButton.StretchMode
enum StretchMode
: int { ... }
Enum members
| Name | Description |
|---|---|
stretchKeep
|
The texture keeps its original size and stays in the bounding rectangle's top-left corner. |
stretchKeepAspect
|
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio. |
stretchKeepAspectCentered
|
Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio. |
stretchKeepAspectCovered
|
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits. |
stretchKeepCentered
|
The texture keeps its original size and stays centered in the node's bounding rectangle. |
stretchScale
|
Scale to fit the node's bounding rectangle. |
stretchTile
|
Tile inside the node's bounding rectangle. |