TextureButton.StretchMode/stretchMode - multiple declarations

Function TextureButton.stretchMode

Controls the texture's behavior when you resize the node's bounding rectangle, only if expand is true. Set it to one of the stretchmode constants. See the constants to learn more.

TextureButton.StretchMode stretchMode() nothrow @property @nogc;

void stretchMode (
  long v
) nothrow @property @nogc;

Enum TextureButton.StretchMode

enum StretchMode : int { ... }

Enum members

NameDescription
stretchKeep The texture keeps its original size and stays in the bounding rectangle's top-left corner.
stretchKeepAspect Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
stretchKeepAspectCentered Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
stretchKeepAspectCovered Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
stretchKeepCentered The texture keeps its original size and stays centered in the node's bounding rectangle.
stretchScale Scale to fit the node's bounding rectangle.
stretchTile Tile inside the node's bounding rectangle.