Function Texture.draw

Draws the texture using a CanvasItem with the VisualServer API at the specified position. Equivalent to VisualServer.canvasItemAddTextureRect with a rect at position and the size of this Texture.

void draw (
  const(RID) canvas_item,
  const(Vector2) position,
  const(Color) modulate = Color(0.00000F, 0.00000F, 0.00000F, 1.00000F, ).this(1.00000F, 1.00000F, 1.00000F, 1.00000F),
  const(bool) transpose = false,
  Texture normal_map = Texture(godot_object(null), )
) nothrow @nogc const;