Function TCP_Server.listen

Listen on the port binding to bind_address. If bind_address is set as "*" (default), the server will listen on all available addresses (both IPv4 and IPv6). If bind_address is set as "0.0.0.0" (for IPv4) or "::" (for IPv6), the server will listen on all available addresses matching that IP type. If bind_address is set to any valid address (e.g. "192.168.1.101", "::1", etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).

godot.core.defs.GodotError listen (
  const(long) port,
  const(String) bind_address = GodotStringLiteral().str()
) nothrow @nogc;