Function TCP_Server.listen
Listen on the port
binding to bind_address
.
If bind_address
is set as "*"
(default), the server will listen on all available addresses (both IPv4 and IPv6).
If bind_address
is set as "0.0.0.0"
(for IPv4) or "::"
(for IPv6), the server will listen on all available addresses matching that IP type.
If bind_address
is set to any valid address (e.g. "192.168.1.101"
, "::1"
, etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).
godot .core .defs .GodotError listen
(
const(long) port,
const(String) bind_address = GodotStringLiteral() .str()
) nothrow @nogc;