Function Shape2D.collideAndGetContacts
Returns a list of the points where this shape touches another. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape (local_xform
), the shape to check collisions with (with_shape
), and the transformation matrix of that shape (shape_xform
).
Array collideAndGetContacts
(
const(Transform2D) local_xform,
Shape2D with_shape,
const(Transform2D) shape_xform
) nothrow @nogc;