RigidBody2D.Mode/mode - multiple declarations

Function RigidBody2D.mode

The body's mode. See mode for possible values.

RigidBody2D.Mode mode() nothrow @property @nogc;

void mode (
  long v
) nothrow @property @nogc;

Enum RigidBody2D.Mode

enum Mode : int { ... }

Enum members

NameDescription
modeCharacter Character mode. Similar to constant MODE_RIGID, but the body can not rotate.
modeKinematic Kinematic mode. The body behaves like a KinematicBody2D, and must be moved by code.
modeRigid Rigid mode. The body behaves as a physical object. It collides with other bodies and responds to forces applied to it. This is the default mode.
modeStatic Static mode. The body behaves like a StaticBody2D and does not move.