Struct ResourceSaverSingleton
Singleton for saving Godot-specific resource types.
struct ResourceSaverSingleton
;
Singleton for saving Godot-specific resource types to the filesystem.
It uses the many ResourceFormatSaver
classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g.
or
) or binary files (e.g.
or
).
Methods
Name | Description |
---|---|
getRecognizedExtensions
|
Returns the list of extensions available for saving a resource of a given type. |
save
|
Saves a resource to disk to the given path, using a ResourceFormatSaver that recognizes the resource object.
The flags bitmask can be specified to customize the save behavior.
Returns constant OK on success.
|
Enums
Name | Description |
---|---|
Constants
|
|
SaverFlags
|