Struct ResourceSaverSingleton

Singleton for saving Godot-specific resource types.

struct ResourceSaverSingleton ;

Singleton for saving Godot-specific resource types to the filesystem. It uses the many ResourceFormatSaver classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. .tres or .tscn) or binary files (e.g. .res or .scn).

Methods

NameDescription
getRecognizedExtensions Returns the list of extensions available for saving a resource of a given type.
save Saves a resource to disk to the given path, using a ResourceFormatSaver that recognizes the resource object. The flags bitmask can be specified to customize the save behavior. Returns constant OK on success.

Enums

NameDescription
Constants
SaverFlags