Struct ResourceSaverSingleton
Singleton for saving Godot-specific resource types.
struct ResourceSaverSingleton
;
Singleton for saving Godot-specific resource types to the filesystem.
It uses the many ResourceFormatSaver classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. or ) or binary files (e.g. or ).
Methods
| Name | Description |
|---|---|
getRecognizedExtensions
|
Returns the list of extensions available for saving a resource of a given type. |
save
|
Saves a resource to disk to the given path, using a ResourceFormatSaver that recognizes the resource object.
The flags bitmask can be specified to customize the save behavior.
Returns constant OK on success.
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Enums
| Name | Description |
|---|---|
Constants
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SaverFlags
|