Function ResourceLoaderSingleton.loadInteractive

Starts loading a resource interactively. The returned ResourceInteractiveLoader object allows to load with high granularity, calling its ResourceInteractiveLoader.poll method successively to load chunks. An optional type_hint can be used to further specify the Resource type that should be handled by the ResourceFormatLoader.

godot.d.reference.Ref!(godot.resourceinteractiveloader.ResourceInteractiveLoader) loadInteractive (
  const(String) path,
  const(String) type_hint = GodotStringLiteral().str()
) nothrow @nogc;