Function Physics2DDirectSpaceState.intersectShape
Checks the intersections of a shape, given through a Physics2DShapeQueryParameters
object, against the space.
Note: This method does not take into account the motion
property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:
collider
: The colliding object.
collider_id
: The colliding object's ID.
metadata
: The intersecting shape's metadata. This metadata is different from GodotObject
, and is set with Physics2DServer
.
rid
: The intersecting object's RID
.
shape
: The shape index of the colliding shape.
The number of intersections can be limited with the max_results
parameter, to reduce the processing time.
Array intersectShape
(
Physics2DShapeQueryParameters shape,
const(long) max_results = 32L
) nothrow @nogc;