Function Physics2DDirectSpaceState.intersectPoint

Checks whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields: collider: The colliding object. collider_id: The colliding object's ID. metadata: The intersecting shape's metadata. This metadata is different from GodotObject.getMeta, and is set with Physics2DServer.shapeSetData. rid: The intersecting object's RID. shape: The shape index of the colliding shape. Additionally, the method can take an exclude array of objects or RIDs that are to be excluded from collisions, a collision_mask bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with PhysicsBodys or Areas, respectively.

Array intersectPoint (
  const(Vector2) point,
  const(long) max_results = 32L,
  const(Array) exclude = make(),
  const(long) collision_layer = 2147483647L,
  const(bool) collide_with_bodies = true,
  const(bool) collide_with_areas = false
) nothrow @nogc;