Function ParticlesMaterial.emissionNormalTexture

Particle velocity and rotation will be set by sampling this texture at the same point as the emissionPointTexture. Used only in constant EMISSION_SHAPE_DIRECTED_POINTS. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.

Texture emissionNormalTexture() nothrow @property @nogc;

void emissionNormalTexture (
  Texture v
) nothrow @property @nogc;