Function ParticlesMaterial.emissionPointTexture

Particles will be emitted at positions determined by sampling this texture at a random position. Used with constant EMISSION_SHAPE_POINTS and constant EMISSION_SHAPE_DIRECTED_POINTS. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.

Texture emissionPointTexture() nothrow @property @nogc;

void emissionPointTexture (
  Texture v
) nothrow @property @nogc;