Function OSSingleton.kill
Kill (terminate) the process identified by the given process ID (pid
), e.g. the one returned by execute
in non-blocking mode.
Note: This method can also be used to kill processes that were not spawned by the game.
Note: This method is implemented on Android, iOS, Linux, macOS and Windows.
godot .core .defs .GodotError kill
(
const(long) pid
) nothrow @nogc;