Function GodotObject.setDeferred
Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling set via callDeferred, i.e. call_deferred("set", property, value).
Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling set via callDeferred, i.e. call_deferred("set", property, value).