Function GodotObject.notification
Send a given notification to the object, which will also trigger a call to the notification
method of all classes that the object inherits from.
If reversed
is true
, notification
is called first on the object's own class, and then up to its successive parent classes. If reversed
is false
, notification
is called first on the highest ancestor (GodotObject
itself), and then down to its successive inheriting classes.
void notification
(
const(long) what,
const(bool) reversed = false
) nothrow @nogc;