Function GodotObject.disconnect
Disconnects a signal
from a method
on the given target
.
If you try to disconnect a connection that does not exist, the method will throw an error. Use isConnected
to ensure that the connection exists.
Disconnects a signal
from a method
on the given target
.
If you try to disconnect a connection that does not exist, the method will throw an error. Use isConnected
to ensure that the connection exists.