Node.PauseMode/pauseMode - multiple declarations
Function Node.pauseMode
Pause mode. How the node will behave if the SceneTree
is paused.
Node . PauseMode pauseMode() nothrow @property @nogc;
void pauseMode
(
long v
) nothrow @property @nogc;
Enum Node.PauseMode
enum PauseMode
: int { ... }
Enum members
Name | Description |
---|---|
pauseModeInherit
|
Inherits pause mode from the node's parent. For the root node, it is equivalent to constant PAUSE_MODE_STOP . Default.
|
pauseModeProcess
|
Continue to process regardless of the SceneTree pause state.
|
pauseModeStop
|
Stops processing when the SceneTree is paused.
|