Node.PauseMode/pauseMode - multiple declarations

Function Node.pauseMode

Pause mode. How the node will behave if the SceneTree is paused.

Node.PauseMode pauseMode() nothrow @property @nogc;

void pauseMode (
  long v
) nothrow @property @nogc;

Enum Node.PauseMode

enum PauseMode : int { ... }

Enum members

NameDescription
pauseModeInherit Inherits pause mode from the node's parent. For the root node, it is equivalent to constant PAUSE_MODE_STOP. Default.
pauseModeProcess Continue to process regardless of the SceneTree pause state.
pauseModeStop Stops processing when the SceneTree is paused.